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The first in-development version of Crevis is incomplete. Crevis 0.01's changelog is below. Updates are generally developed by Niften.

Version 2.00a Status: In progress Edit

  • Revamped the art style
  • Switched from 8 bit to 16 bit
  • Added rockets
  • Added space travel
  • Added new ores (gammium, cryptite, atherium, amethyte)
  • Added pickaxes (gammium, cryptite, atherium, amethyte, iron, stone, gold)
  • Established new world generation (handmade)
  • Created masking system for teleporting to chunks
  • Created five dimensions acting as the underground of a world
  • Implemented new player animations
  • Revamped the inventory
  • Added the crafting textbox
  • Added 25 new biomes
  • Revamped player movement

Version 0.03a Status: In progress Edit

  • Adding block 'tints' that are block overlays
  • Added block overlays
  • Revamping the artstyle of Crevis. (Post)

CTF Update Status: Completed Edit

  • CTF (Post)
  • 1 test map
  • 2 teams (red, blue)
  • Scoreboard for the teams
  • Team score
  • Capturing the flag
  • Taking a flag back if someone has it
  • Returning the flag
  • Splash messages on the screen (example: Your team has captured the flag!)

Version 0.01 Status: Completed Edit

  • Added the Muddy Mess biome
  • Preparations for races- Started on the lizman race.
  • Added the Rigorous Mountains biome
  • Masked shading
  • Created a day and night system, replacing the old sky
  • Reworked the lighting system, a better smooth lighting system and reduced lag caused by lighting by a lot.
  • Progression on crafting stations: Created the actual object of the first crafting station: Wooden Crafting Bench and started work on crafting interface
  • Started and almost completed a day/night system that has one cycle in 1 minute (going to be edited, like this for testing purposes)
  • Added blocks: Thatch, Stone brick, Mud, Pebbles
  • Optimizing game for large-scale mining operations such as tunnel digging
  • Progression on tools: Preparing the code to handle items that can't be placed down and that aren't obtainable by breaking a block
  • Fixed a lot of glitches such as the sprint-right glitch where your character's hand kept facing left when you're moving left unless you sprint to the right
  • Ores (Silver Ore, Gold Ore, Iron Ore, Coal Heaps)
  • Introducing animals and monsters and their AI
  • Updated player speed 0.2 pixels faster.
  • Optimized smooth generation of curved grass. Fixed a few bugs with that.
  • Replaced the 'C' logo with the fern. 
  • Preparations to create actual player races.
  • Aliased up arrow key to spacebar. Now able to jump with spacebar.
  • Toned down the Rigorous Mountains amplitude variable to around 30-45. This helped smooth down the Rigorous mountains size, reduced lag
  • Edited the surface grass top texture. Improved how the grass stems relate to the grass textures in color.
  • Completed the delitem script. (VITAL)
  • Completed the craftitem script format
  • Added crafting recipes: Wooden Planks, Wooden Boards
  • Moved new slot & select sprites to the master build
  • Improved parallax background function
  • Added completely functional customizable crafting buttons
  • Moved natural grass to World Generation 2.1
  • Added completely fuctional customizable crafting scripts for recipes that require a single item (e.g. 9 blocks of dirt, not 9 blocks of dirt and 3 iron)